Showing all 12 results

  • 2D Video Game Design

    $395.00

    Learning about the concepts and techniques of the traditional 2D format provides students an in-depth understanding of the relationship between interaction and art and lays bare the tenuous relationship between video game form and function, art production and computer programming.

    In additional to observing industry best practices, students in this module learn about the history of the classic 2D video game and the state of 2D development today, to understand commonly used gaming terms and plan a video game production, understand the basics of the 2D video game design, and how to create their own art assets to be synthesized into a unique interactive video game of their own design.

    Class Length: 10 Weeks

    Software required: Gamemaker updated version.

    Additional Software: Adobe Flash, Photoshop & Particle illusion

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  • 3D Character animation

    $249.00

    Students will continue their work on character designs and bring life and personality to their models through the art and techniques of character animation. Students will create animation cycles and poses so that they can perform any number of actions with their model as if they were controlling a highly tuned marionette. Various common animation cycles will be explored including standard walk, idle and run cycle before students advance to lipsync, blend shapes and their animation skill set by creating their own character performances. This is a production-oriented class culminating in a final short film sequence complete with character animation keyed camera movement, staging and accompanying sound.

    Class Lenght: 6 Weeks

    Software required: Maya updated version

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  • 3D Game Development

    $395.00

    The course targets preproduction and development of AAA console games and technical issues in the integration of 3d models, textures, rigs, animation, lights, particles, sound effects and music in Unity. For this course, the students must know already, how to create those assets so they can be able to import and add the functionality with the scripts. The course will review Unity interface and tools for optimizing and integrating with efficiency and exporting according the each platform.

    Class Length: 10 Weeks

    Software required: Unity & Maya updated versions.

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  • Animation Principles

    $395.00

    Introduce the students to the process of 2D Animation production, the history, terminology of and techniques used in the current industry. Starting with traditional animation and the principles, moving forward with hand drawing animation, rotoscopy, stop motion and finally digital animation. The students will see how this principles and techniques are still applicable to modern animation and TV shows. Students will have to demonstrate the ability to use different Animation techniques to produce a short 2D animation, using a variety of techniques.

    Class Length: 10 Weeks

    Software required: Adobe Flash updated version

    Additional Software: Toonboom Harmony, Photoshop & Sketchbook pro

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  • Clay Sculpture

    $249.00

    This course focus on humans and creature anatomy, it starts from understanding and creating realistic drawing of bones and muscles structures for humans and animals and it will go into depth by translating those drawing in clay sculptures anatomically correct.

    This course teaches from orthogonal drawing, measurement, and armature construction, dynamic and neutral posing, then concentrates heavily on primary and secondary form. Once established, students learn how to detail sculptures with skin texture, wrinkles, scales, etc. Finally, students learn how to polish sculptures to a professional finish using a variety of techniques.

    Class Lenght: 6 Weeks

    Materials required: Clay (Roma plasticine, super sculpty or similar), chisels or sculpting tools, sweet wire.

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  • Digital Drawing Foundations

    $395.00

    The course provides students with the knowledge and skills to use drawing as a mean of communicating ideas and projects. Familiarize students with a range of freehand drawing and rendering techniques, as a means of communicating ideas and thoughts effectively. A series of hands-on exercises enable students to gain experience and confidence in visual communication. Students are encouraged to explore and experiment with various rendering skills and art media. In addition of drawing foundations the course focus on character design and illustration using digital drawing.

    Class Length : 10 Weeks

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  • Digital Sculpture

    $395.00

    This course aims to develop skills in creating 3D characters for animation, games and toy design, we study materials creation, texturing, lighting and rendering techniques. Students will have an overall view of Zbrush interface, tools and techniques for animation and 3d assets creation. Some of the topics are: customizing the UI, 2.5D and 3D brushes, creating alphas and brushes modelling using dynamesh, and zspheres, material creation with matcap, Lighting techniques with standard lights and lightcaps and render passes.

    Class Length: 10 Weeks

    Software required: Maya updated version

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  • Hard Surface

    $249.00

    This course aims to cover most advance hard surface modeling and detailing techniques in Zbrush & Maya for mechanical character. It covers everything from starting with a concept mesh to creating a clean base mesh and detailing. Robot, vehicles and weapons creation, are some of the exercises cover in class in addition we continue by understanding how to build our own alphas and brushes, we will go into shadow box, insert, curve bushes, mesh extraction, retopology, Zmodeler, clipping tools and panel loops.

    Class Length: 6 Weeks

    Required software: Zbrush & Maya updated version

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  • Introduction to 3D

    $395.00

    This course aims to develop skills in creating 3D models, illuminating the scene, materials creation, texturing, creating cameras controls and basic rendering. Students will have an overall view of Maya interface, tools and techniques for animation and 3d assets creation. Some of the topics are modeling using Nurbs, Polys and subdivision, advance materials using hypershade, maya default lighting, mental ray, hdri and render passes.

    Class Length: 10 Weeks

    Software required: Maya updated version

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  • Rigging in Maya

    $395.00

    The goal of this course is to aid and improve the students own ability to set up a character for a wide range of complex body movements. Emphasis is placed on techniques for creating controls, which are realistic, flexible, and intuitively animated.

    Advanced topics related to kinematic character set-up are covered in this course. Topics include skeletons, forward/inverse kinematics, and custom control panels. Examples demonstrated include cars, bipeds, quadrupeds & multi-peds,.In the same way the course covers facial rigs, blend shapes, muscle system & simple mel scripting.

    Instruction and projects will improve each student’s ability to set up a character for a wide range of deformations, therefore, it is highly recommended that students have a finished model in preparation for this course. However, Lecturer will provide models for specific student assignments.

    Class Length: 10 Weeks

    Software required: Maya updated version

    Additional software: Zbrush updated version

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  • Storytelling & StoryBoard

    $249.00

    This module will challenge students to use a pencil, markers a sketchbook and digital medium to illustrate imaginative narrative stories. The emphasis will focus on the development of taking a narrative concept and composing it into a short form screenplay. Once the concept is transposed into words it will then be depicted with hand drawn images in a sequential frame storyboard. Industry screenplay and storyboarding examples will be shown throughout the module to educate students by observing professional examples.

    Most importantly, the student will learn to develop a structured story line: Creating an idea, communicating the idea efficiently with written language, developing and visualizing the story with storyboards.

    Class Length: 6 Weeks

    Software required: Toon Boom Storyboard Pro updated version

    Additional Software: Adobe Flash, Photoshop & Sketchbook pro updated version

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  • Visual Effects

    $395.00

    This course aims to introduce students to Visual effects history and production. Several weeks are spent thoroughly analyzing Maya’s tool chest for particle emission, which includes point, particle/particle, curve, and surface emitters. While discussing emission, we also look at how to control particle motion and behavior through the use of fields and collisions. In the same way the module starts by going through the fundamentals of 3D and 2D fluids, oceans, and ponds, as well as their properties and options. It then moves through the usage of each type of fluid and how to implement them as effects. In the same way the course covers cloth and hair simulation, Xgen and Bifrost.

    Class Length: 10 Weeks

    Software required: Maya updated version.

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