The goal of this course is to aid and improve the students own ability to set up a character for a wide range of complex body movements. Emphasis is placed on techniques for creating controls, which are realistic, flexible, and intuitively animated.
Advanced topics related to kinematic character set-up are covered in this course. Topics include skeletons, forward/inverse kinematics, and custom control panels. Examples demonstrated include cars, bipeds, quadrupeds & multi-peds,.In the same way the course covers facial rigs, blend shapes, muscle system & simple mel scripting.
Instruction and projects will improve each student’s ability to set up a character for a wide range of deformations, therefore, it is highly recommended that students have a finished model in preparation for this course. However, Lecturer will provide models for specific student assignments.