Learning about the concepts and techniques of the traditional 2D format provides students an in-depth understanding of the relationship between interaction and art and lays bare the tenuous relationship between video game form and function, art production and computer programming.

In additional to observing industry best practices, students in this module learn about the history of the classic 2D video game and the state of 2D development today, to understand commonly used gaming terms and plan a video game production, understand the basics of the 2D video game design, and how to create their own art assets to be synthesized into a unique interactive video game of their own design.

Class Length: 10 Weeks

Tuition: 395$

Software required: Gamemaker updated version.

Additional Software: Adobe Flash, Photoshop & Particle illusion

The course targets preproduction and development of AAA console games and technical issues in the integration of 3d models, textures, rigs, animation, lights, particles, sound effects and music in Unity. For this course, the students must know already, how to create those assets so they can be able to import and add the functionality with the scripts. The course will review Unity interface and tools for optimizing and integrating with efficiency and exporting according the each platform.

Class Length: 10 Weeks

Tuition: 395$

Software required: Unity & Maya updated versions.